本範例之環境為: win7 + VS2010 + FFmpeg-full-SDK-3.2
1. FFmpeg-full-SDK-3.2 可到 http://www.ffmpeg.com.cn/index.php/SDK_Download 下載
2. 解壓縮之後預設之目錄為: FFmpeg-full-SDK-3.2, 其中有bin, lib, include三個子目錄
3. 取得 inttypes.h 和 stdint.h, 可放在 include 子目錄中. 請參考:
http://ffmpeg.arrozcru.org/wiki/index.php?title=Inttypes.h
4. 在VS2010中建立一個新 Project ( C++ Console ), 例: AVSample
5. 設定編譯所需之 header 檔及 .lib 位置; 修改在此新 Project 之 Property pages properties 選項:
在 C/C++ 之Additional Include Directories: 加入, 例: C:\FFmpeg-full-SDK-3.2\include
在 Linker 之 Additional Library Directories: 加入, 例: C:\FFmpeg-full-SDK-3.2\lib
6. 修改 AVSample.cpp 之內容如下方所列程式碼, 由於是 C++專案, 因此在 include ffmpeg 之header時要加上: extern "C"
7. Build 專案, 編譯成功
8. 執行時會出現缺少 avcodec.dll 等訊息, 把bin 中的 dll 都複製到 exe 所在的目錄即可.
9. 此為初步完成, 確認成功後即可依所要完成功能自行編寫所需之程式.
Note: FFmpeg-full-SDK-3.2 在本文發表時已屬較舊之版本, 如果取得新版本之 ffmpeg 則可能因一些 function 之停用或修改導致以下範例某些行在編譯產生 error 時需要適當修改.
#include "stdafx.h"
#include "stdio.h"
extern "C" {
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
}
void SaveFrame(AVFrame *pFrame, int width, int height, int iFrame) {
FILE *pFile;
char szFilename[32];
int y;
// Open file
sprintf(szFilename, "frame%d.ppm", iFrame);
pFile=fopen(szFilename, "wb");
if(pFile==NULL)
return;
// Write header
fprintf(pFile, "P6\n%d %d\n255\n", width, height);
// Write pixel data
for(y=0; y
fwrite(pFrame->data[0]+y*pFrame->linesize[0], 1, width*3, pFile);
// Close file
fclose(pFile);
}
int _tmain(int argc, _TCHAR* argv[])
{
AVFormatContext *pFormatCtx;
int i, videoStream;
AVCodecContext *pCodecCtx;
AVCodec *pCodec;
AVFrame *pFrame;
AVFrame *pFrameRGB;
AVPacket packet;
int frameFinished;
int numBytes;
uint8_t *buffer;
if(argc < 2) {
printf("Please provide a movie file\n");
return -1;
}
// Register all formats and codecs
av_register_all();
// Open video file
if(av_open_input_file(&pFormatCtx, "myFilename.x", NULL, 0, NULL)!=0)
return -1; // Couldn't open file
// Retrieve stream information
if(av_find_stream_info(pFormatCtx)<0)
return -1; // Couldn't find stream information
// Dump information about file onto standard error
dump_format(pFormatCtx, 0, "myOutfile.x", 0);
// Find the first video stream
videoStream=-1;
for(i=0; inb_streams; i++)
if(pFormatCtx->streams[i]->codec->codec_type==CODEC_TYPE_VIDEO) {
videoStream=i;
break;
}
if(videoStream==-1)
return -1; // Didn't find a video stream
// Get a pointer to the codec context for the video stream
pCodecCtx=pFormatCtx->streams[videoStream]->codec;
// Find the decoder for the video stream
pCodec=avcodec_find_decoder(pCodecCtx->codec_id);
if(pCodec==NULL) {
fprintf(stderr, "Unsupported codec!\n");
return -1; // Codec not found
}
// Open codec
if(avcodec_open(pCodecCtx, pCodec)<0)
return -1; // Could not open codec
// Allocate video frame
pFrame=avcodec_alloc_frame();
// Allocate an AVFrame structure
pFrameRGB=avcodec_alloc_frame();
if(pFrameRGB==NULL)
return -1;
// Determine required buffer size and allocate buffer
numBytes=avpicture_get_size(PIX_FMT_RGB24, pCodecCtx->width,
pCodecCtx->height);
buffer=(uint8_t *)av_malloc(numBytes*sizeof(uint8_t));
// Assign appropriate parts of buffer to image planes in pFrameRGB
// Note that pFrameRGB is an AVFrame, but AVFrame is a superset
// of AVPicture
avpicture_fill((AVPicture *)pFrameRGB, buffer, PIX_FMT_RGB24,
pCodecCtx->width, pCodecCtx->height);
// Read frames and save first five frames to disk
i=0;
while(av_read_frame(pFormatCtx, &packet)>=0) {
// Is this a packet from the video stream?
if(packet.stream_index==videoStream) {
// Decode video frame
avcodec_decode_video(pCodecCtx, pFrame, &frameFinished, packet.data, packet.size);
// Did we get a video frame?
if(frameFinished) {
// Convert the image from its native format to RGB
// Save the frame to disk
if(++i<=5)
SaveFrame(pFrameRGB, pCodecCtx->width, pCodecCtx->height, i);
}
}
// Free the packet that was allocated by av_read_frame
av_free_packet(&packet);
}
// Free the RGB image
av_free(buffer);
av_free(pFrameRGB);
// Free the YUV frame
av_free(pFrame);
// Close the codec
avcodec_close(pCodecCtx);
// Close the video file
av_close_input_file(pFormatCtx);
return 0;
}
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